Summons a totem that transforms the surrounding area into a toxic pool which deals 204% every 1 sec for 10 sec to enemies within that poolĬreeping Toxin Explosion: MP Cost: 60. (combines with Mist Eruption, good for bossing) MP Cost: 55, Damage: 270%, Duration: 15, Damage Over Time: 240% damage every 1 sec for 6 sec MP Cost: 56, Damage: 405%, Number of Attacks: 2, Max Enemies Hit: 8 Elemental Adaptation (Fire, Poison) (MAX)įire/Poison Archmage 3rd Job Skill Build Explanation Skill Name.Explosion (+1), Poison Mist (+1) Creeping Toxin (+1).You’ll also get some Stance and max Stance at 4th job. Maps, where you can set Creeping Toxin down and be on another platform and still ignite it, will be the best way to see high exp rates. With Destiny, you’ll get Creeping Toxin which makes your mobbing good since it covers a long horizontal area and can be exploded with Fire skills. You’ll get some other mobbing skills and passives for your 3rd job. MP Absorb Chance: 20%, Amount Absorbed: 10% of the enemy’s Max MPģrd job for Fire/Poison Archmage is called Mage (Fire/Poison). Toggle On Skill that creates a wall of fire when you use fire magic The wall will deal 40% damage 3 times on up to 8 enemies periodically for 6 seconds When you cast fire magic, there is a 50% chance to create a wall of fire MP Cost: 20, Weapon’s Attack Speed +2, +20 INT MP Cost: 16, Party Member Magic ATT: +30, Duration: 240 sec Deals 180% damage 6 times on up to 6 enemiesįor 10 seconds, deals 60% damage every second Passive Effect that gives you Final Damage for each DoT effectĬonsumes 17 MP. MP Cost: 22, Damage: 301%, Number of Attacks: 2, Max Enemies Hit: 6įor each Damage Over Time, Final Damage: +3%Īpplied up to 5. Flame Orb (+1), Ignite (+1), Poison Breath (+1)įire/Poison Archmage 2nd Job Skill Explanation Skill Name.Wizard (Fire/Poison) 2nd job skill build, The Destiny update will make it so your booster is passive now so fewer actives. This is where you’ll get your first fire and poison skill to help you mob. When a wand is equipped, 5% critical rateĢnd job for Fire/Poison Archmage is called Wizard (Fire/Poison). (hold down the key to float and descend slowly)Ģ0% maximum MP, +1 attack speed, 120 MP per level MP Cost: 20, Teleport to the left and right with 190, and up and down with 295 MP Cost: 13, Damage Displaced: 85% of your MP, Duration: While the skill is activated MP Cost: 24, Damage: 78% 4 times on up to 4 enemies This almost becomes unnecessary since following the quest for explorers brings you to level 30.įire/Poison Archmage 1st job skill build,įire/Poison Archmage 1st Job Skill Explanation Skill Name Use Energy Bolt and Teleport and you’ll be 2nd job quickly. Fire/Poison Archmage 1st Job Skill Buildġst job for Fire/Poison is consistent for all the Explorer magicians. Keep track of your poison stacks and Infinity and you’ll be clearing stuff easily. You also get an Up Jump skill and big burst. The Destiny update gives Fire/Poison better use of their poison skills and it greatly increases their mobbing capabilities. The only issues would be learning how to use the skills and understanding how to keep Infinity up as long as possible. This class has a ton of toggles so make sure to turn them all on once you log in.įire/Poison Archmage is a versatile class that is good at both mobbing and bossing. This class uses the power of Fire and Poison to deal a lot of damage over time effects to enemies which can clear mobs quickly. Fire/Poison Archmage is one of the subsets of the Explorer Magician class.
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